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AI Insights · Timothy · July 2024

Top 5 Basketball Games on Android in the US: Q2 2024

Discover the performance of the top 5 basketball games on Android in the US during Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Basketball Games on Android in the US: Q2 2024

In Q2 2024, the top 5 basketball games on the Android platform in the United States showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each of these games fared, based on data from Sensor Tower.

NBA 2K24 MyTEAM from 2K, Inc. saw fluctuating trends in revenue, peaking at around $29K in the first week of April and reaching a low of about $17K at the beginning of June. Downloads for the game were highest in mid-May, reaching approximately 16K, but dropped to around 3.5K by the end of June. Weekly active users showed a strong upward trend, growing from 27K at the start of April to over 50K by mid-June, before slightly declining to 46K at the end of the quarter.

NBA 2K Mobile Basketball Game, another title from 2K, Inc., had a stable performance. Revenue hovered between $13K and $25K throughout the quarter. Downloads remained relatively steady, averaging around 9K weekly, with a peak of about 11.8K in mid-June. Weekly active users showed minor fluctuations, maintaining a range between 42K and 48K.

Streetball Allstar by racoonDigi experienced a moderate increase in revenue over the quarter, starting at around $10K and peaking at approximately $18K in early June. Downloads for the game saw a sharp decline from 5.5K in mid-April to around 1.5K by the end of June. Weekly active users showed growth, rising from 3.7K at the beginning of April to a high of 7.7K in mid-June, before ending at about 5K.

NBA Infinite - PvP Basketball from Level Infinite had a notable start with revenue peaking at around $26K in early April, but it saw a significant decline to about $4K by the beginning of June. Downloads followed a similar pattern, starting at 8.2K and dropping to around 4.7K by the end of June. Despite the decline in both revenue and downloads, weekly active users showed consistent growth, reaching over 133K by mid-June.

Finally, NBA LIVE Mobile Basketball from ELECTRONIC ARTS demonstrated stable performance. Revenue ranged from $4.5K to $9K throughout the quarter. The game saw a peak in downloads at around 22K in mid-April, with a steady decline to about 11.8K by the end of June. Weekly active users remained robust, consistently around 180K, peaking at approximately 222K in late April.

For more detailed insights on these games and other market trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024